This research aimed at determining the relationship of internet
gaming with emotional intelligence, psychological distress
,
and
academic perform
ance among university students;
it also
investigated
whethe
r
playing
timings
could
influence
psychological distress and emotional intelligence. A sample
comprising 315 university students
(
boys
=
161
,
girls
=
154
)
was
collected
.
Internet Gaming Disorder Test (Pontes, Kiraly,
Demetrovics, & Griffiths, 2014), Wong a
nd Law Emotional
Intelligence Scale (
Wong & Law,
2002) and Depression Anxiety
Stress Scale (Lovibond & Lovibond, 1995) were used
.
Academic
performance was measured through
grades obtained during
last
two semester
s.
Results revealed internet gaming had sign
ificant
positive relationship with psychological distress
,
whereas it was
linked to emotional intelligence and academic performance
negative
ly
. Students who played more
after
mid
-
night were
psychologically more distressed than those who played during
morni
ng, evening,
or
early
night time. Outcomes of this research
will be beneficial in developing effective awareness programs for
the individuals who are highly involved in internet gaming to
understand its negative consequences.
Keywords
.
Internet gaming, em
otional intelligence, psychological
distress, academic performance, mid
-
night playing